Sunday, 24 January 2010

Research

I have always considered myself to have a skill in art. Over the past 5 years, I have studied everything from painting to 3D structures. I have done this for GCSE and A-level. More than anything though, I have done it because I really enjoy it and is what I wanted to do. I have done it the way I have because in my opinion it is the easiest way to get into an art and design industry in the future. People did try to persuade me to do a art foundation first to make sure that multimedia was right for me, but i didn't think this was necessary. I have always loved animation in films and games and decided that hat is the path I want to go down in the future. As of yet, I have not decided if I would prefer to go into animation of game design.
By researching aspects of these skills or any media that may influence my work, i will become overall a batter practitioner. It will help me know what is going on in the world where i study. It will obviously improve my skills as I watch tutorials, and looking at work that other people have done will give me more ideas. By broadening my knowledge of the subject, it will look more impressive when i come to an interview and I will always be able to look back at my research for ideas.
When it comes from starting research, I don't think that there are any insignificant starting points. I am sure that by starting at one point, you will have to look at all of them to fully understand the subject you are studying. I think a good position is to start from the front. By looking at reactions for something and then going back and looking how it was done, you will begin to see what makes a good product. And then you can look at why it was made like it was. In doing this, you can see the effects of all the different influences on the product and be able to see how they all interlink.

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