Thursday, 4 November 2010

Of Bots and Bananas

Havent posted anything in a while so the best thing to do is probably update you with everything I have been doing on my project. When I firt started the project, I knew I wanted my character to look, so this is where I started. I wanted my character to look out of proportion the same way that Mickey Mouse is out of proportion. Big hands, big feet, big head and round belly. This was my starting point for the general body shape. After this images, of Clank from 'Ratchet and Clank' helped me to finalise the shape and detail. However, now I have started modelling, the design may change if I encounter any problems. I alsowanted my character to work as a clock. Dont know why, just thought it was interesting and it might add a bit more charater. This is why I added a ticking metranome tie which also is useful when it comes to my opening sequence in the animation. This is how my final design looked for my robot;
final robot

To this point I have rigged his arms and legs almost without issues, however there is a slight problem with the "FootRoll" which I need to sort out. This week I am trying to create and rig the head. I am playing with the idea of having him not speaking but just using noises to portray his emotions.This is how it looked at the time of this post;
robot head

Thats as much as I can stand to write about my character and I think I have covered about everything so I will move on to story and setting.

Originally I was going for some optimistic, unfunny story about an island and banana, but after my presentation this has all changed. I took Andy's advise and stook with the infinte room. But then I got hit by the idea of having somebody other than the main character in control of the furniture in the room. This came from playing portal. I liked the idea of somebody watching over and doing things to 'distract' my charcter simply for their own enjoyment. As it stand I am torn between this or just having my character slip and fall as he moves closer and further away to the furniture. Either way the set will look the same, and will have influences from portal. So I really need to crack on, try and get all the modelling done for monday (which is actually a realistic possibility) and make a decision on the story by then.

portal


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